#ifndef _TextBubble_H_
#define _TextBubble_H_

#include "TextRender.h"
#include "DrawableImage.h"

#include "wiisprite.h"

using namespace wsp;

class TextBubble {
	public:
		TextBubble();
		~TextBubble();
		
		void SetText(const char* txt, const char* txt2);
		
		void Render();
		void ClearText();
		void WaitForPress();
		
	private:
		char* _txt;
		char* _txt2;
		
		Sprite _bubble;
		
		//Text stuff
		DrawableImage* _textImage;
		DrawableImage* _textImage2;
		TextRender* _textRender;
		Sprite _textSprite;
		
};

#endif //_TextBubble_H_
